[Notice] Updates Based on Soft Launch | GranSaga Idle : KNIGHTSxKNIGHTS
GranSaga Idle : KNIGHTSxKNIGHTS Notice
[Notice] Updates Based on Soft Launch

Greetings, Captain!

This is <Gran Saga Idle:KNIGHTSxKNIGHTS> Support Team.


In celebration of our global launch, we have made some improvements to enhance for more fun, based on the adventure records of all Captains during our Soft Launch phase. 


We are excited to share the updates below!!


<Changed Quest>

- Q101 can now be progressed without entering the name of the Knights' Order.

- For Captains to smoothly proceed with the quest, we have arranged the rewards for each quest to make no interruptions.

- The Changes for each quest are as below.

  ▶[Click Here!] - Changed Quest

  [Click Here!] - Changed Arena Rewards


■ Balance Adjustments

 - Ring effect issues adjusted

  ● Nightmare Ring: Captain > Emeny

  ● Crushing Ring: Captain > Emeny


■ Updated Artifact Effects

[Legendary] Wish-Granting Unicorn: Increases the attack power of Dark Hero > Increase attract the power of Light Hero

[Legendary] Abyssal Spirit Lord: Increase attack power of Light Hero > Increases the attack power of Dark Hero


■ Changed Hero Balance


 - To improve battle experience the Heroes below have been adjusted.


[Legendary] Gerus: Passive - The activation condition has been changed from "Normal attack" to "3rd Normal attack".

[Legendary] Nohillier: Active - 300 → 200%

[Legendary] Nohillier:  Active - Fixed an error where "Silence" was applied to a user instead of "Increase Defense".

[Legendary] Nohillier:  Active - “Silence,” 4 seconds → 3 seconds.

[Legendary] Elisa: Passive - Fixed an error where a skill would activate even if the target were not "Bleed."

[Legendary] Elisa: Passive - Critical Chance → Critical Damage

[Legendary] Elisa: Added "BLEEDING" condition for activation
[Legendary] Yuna: Passive - 20 → 25%

[Legendary] Karte: Added "BLEEDING" condition for activation

[Legendary] Karte: Passive - Fixed an error where a skill would activate even if the target were not "Bleed."

[Legendary] Karlitch: Active - “Power”, 600% → 500%  

[Legendary] Quyi: Active - “Samael’s Attack”, 150 → 50%

                                           “self-detonates”  300 → 200%  

[Legendary] Fiona: Active - 300 → 400%

[Legendary] Dark Knight Leon: Active - Fixed an error where "Immortal" was applied to an ally instead of self.

[Legendary] Dark Knight Leon: Active - “Critical Damage Reduction” → “Swiftness”

[Legendary] Dark Knight Leon: Passive - Fixed an error where "Drain" was applied at 200% instead of 20%.

[Legendary] Nohillier:  Active - 250 → 200%

[Unique] Eleanor: Removed DOT_DARK condition. Activation probability 75% -> 25%

[Unique] Eleanor: Passive - Fixed an error where the passive skill activated at a higher probability than 25%.

[Unique] Eleanor: Passive - Fixed an error where the passive skill required "Pain" to be applied.

[Unique] Wyin: Active - Fixed an error where damage was not applied correctly.



 - We have corrected errors in the skill descriptions for the following heroes:


[Unique] Ratan: Active - Final Accuracy Reduction 15 → 10%

[Unique] Ratan: Passive - Final Increase Evasion 15 → 10%

[Unique] Orta: Active - Final Accuracy Reduction 15 → 10%

[Unique] Mikokoro: Active - Final Accuracy Reduction 15 → 10%

[Unique] Veil: Passive - Final Increase Accuracy 15 → 10%

[Unique] Aaron: Passive - Final Accuracy Reduction 15 → 10%

[Unique] Elisa: Passive - Critical Chance Reduction 15 → 10%

[Unique] Delia: Active - Final Increase Evasion 15 → 10%

[Unique] Aoife: Active - Final Evasion Reduction 15 → 10%

[Unique] Fiona: Active - Final Increase Evasion 15 → 10%

[Unique] Eleanor: Active - Final Evasion Reduction 15 → 10%

[Unique] Eleanor: Passive - Increase Critical Chance 15 → 10%

[Legendary] Seriade: Active - Final Increase Evasion 25 → 15%

[Legendary] Wyin: Active - Final Evasion Reduction 25 → 15%

[Legendary] Ludmilla: Active - Critical Chance Reduction 25 → 15%

[Legendary] Kaito: Passive - Final Increase Accuracy 25 → 15%

[Legendary] Ignox: Passive - Final Accuracy Reduction 25 → 15%

[Legendary] Yuna: Passive - Critical Chance Reduction 25 → 15%

[Legendary] Orta: Passive - Increase Critical Chance 25 → 15%

[Legendary] Leon: Passive - Final Increase Accuracy 25 → 15%

[Legendary] Elisa: Active - Final Accuracy Reduction  25 → 15%

[Legendary] Delia: Active - Final Increase Evasion 25 → 15%

[Legendary] Aoife: Active - Final Accuracy Reduction 25 → 15%

[Legendary] Aoife: Active - Final Evasion Reduction 25 → 15%

[Legendary] Nohillier: Passive - Final Increase Evasion 25 → 15%

[Legendary] Amy: Active - Critical Chance Reduction 25 → 15%

[Legendary] Eleanor: Active - Final Evasion Reduction 25 → 15%

[Legendary] Eleanor: Passive - Increase Critical Chance 25 → 15%

[Legendary] Stella: Passive - Final Increase Accuracy 25 → 15%

[Legendary] Strox: Active - Final Evasion Reduction 25 → 15%

[Legendary] Christina: Passive - Critical Chance Reduction 25 → 15%

[Legendary] Elio: Passive - Increase Critical Chance 25 → 15%

[Legendary] Reinhilt: Passive - Final Increase Accuracy 25 → 15%

[Legendary] Reinhilt: Passive - Increase Critical Chance 25 → 15%

[Legendary] Bella: Passive - Final Increase Accuracy 25 → 15%

[Legendary] Hakan: Active - Final Evasion Reduction 25 → 15%

[Legendary] Hakan: Passive - Increase Critical Chance 25 → 15%



■ Other Fixes
- Adjusted the number of daily dice rolls from 5 times to 3 times.

- Adjusted price of each product in the Membership/Starter Package to be visible.

- Adjusted the size of monsters displayed excessively large during boss appearances in challenges and another mode.
- Fixed an issue where the maximum displayed value of opponent Heroes in the Arena was based on the user's own value.

- Corrected the challenge result display where the boss's HP reduction was shown in exponential form. (previously: 4.23+E07 → now: 42300000).

- Added system language or the user's selected language to the title screen.

- Fixed an issue where the passive skills included in Rings were not applied immediately upon equipping but only after an increase Star Rank or reconnection.

- Fixed an issue where the Nightmare Ring was not being used despite being equipped.

- Corrected display issues when obtaining Currency.